Omnisphere 2.6 First Look – Patch Creation & Sound Design
Omnisphere 2.6 First Look – Patch Creation & Sound Design

Welcome to part 2 of the Omnisphere 2.6 update
video. In the previous video we looked at the arpeggiator
and we looked at some of the new presets of this update. There were some questions regarding exporting
midi data from the arpeggiator into your DAW. Ok, so my name is Mattias and this is Morningdew
Media. Let’s take the tour! Yeah, so in the previous video I was working
in Bitwig Studio and somehow when I exported, or captured the arpeggiation from Omnisphere
the pitch-glides / note-glides within this arpeggiation didn’t appear in the midi export
in Bitwig. With Logic Pro X it works totally fine and
you get all these note glides with the midi export. So let’s look at an example. We just press the capture button here and
we select 4 bars. Now it says: waiting for notes. And as soon as we press a note it will start
to capture. We can also change key while the arpeggiation
is playing. That will also be captured, so let’s listen
here. [Bass arpeggio playing.] So there we have four bars of arpeggiation. Now we can just press this midi button (cross)
in Omnisphere 2 and drag our midi-clip into Logic. And there we have it. So let’s just double click this clip and we
can see that the pitch bend is with this midi-file. And we have the note velocities and all these
note dividers. Ok, so we need to go into Omnisphere and disable
the arpeggiator. Because we have the arpeggiation as midi data. So now we can use this step sequence (arpeggio)
with another synth if we want. Just drag it down to this other track where
I have a Zebra 2 patch that I created for this video. [Zebra 2 bass patch playing the captured arpeggio
from Omnisphere 2.6.] [Synthwave track playing based on the captured
bass arpeggio.] Ok, so let’s look a little deeper. We create a new instance of Omnisphere. Somebody had a question regarding the presets
of the Roland D50. So let’s select 2.6, we can search for 2.6
patches in Omnisphere. And if we scroll down the list here we can
see we have the Andromeda patches. The D50 patches. But as you can see it’s not by any means all
the patches that you have in those synths. But rather a selection of samples, and a selection
of the patches. Because if we load up this Glass Blower preset. [Playing a sweet melody with the crisp Glass
Blower patch.] So in part 1 (A) we have this D50 Bottle Blower
and in Part B we have Glass Voices. So down here we have all these parts, the
A, B, C and D. We can solo them, or we can mute them. And we can link different parts together. [Glass voices pads playing (part B only).] So that’s a sweeping kind of noise and then
we have this… this Bottle Blow sound. Then if you go into the folder we can actually
see… we can select by synthesizer. And we can scroll down the list for the sources,
and go to the D50 if we want. Here we can see which of the samples from
the original hardware are sampled into Omnisphere 2. And it’s the bells, and we have the Bottle
blower, digital native dance, fantasia, future pad, etc. So it’s a nice collection of samples from
that one (Roland D50). And if we take another synth, maybe the JX10. The big saws (or big sauce) ;D [Playing some chords with the JX10 big saws sound source in Omnisphere 2.] And the Dark Pad. [Lush chords with the JX10 dark pad.] [Patch Creation]
So let’s initialize this preset and create a little preset of our own. We go into this cog wheel icon which is the
settings. And select initialize patch. Now we will get a clean Omnisphere 2 patch. So here we can go into the part A which is
our first part. We have eight tracks within this Omnisphere
plugin, and we have four parts. So each track can have four different sound
sources, and each of these sounds can also be used with Unison, the harmonia or granular
mode. So that’s a lot of oscillators at the same
time. Ok, let’s go in to sample library and see
if we can find some nice sounds here. Let’s look at the Oberheim. The Prophet-5. So we can just activate unison to get a fatter
sound. More voices. We can select how “deep”, that means how “many”
voices. You can see it in this icon /window. And it says how many voices we have. And also the stereo spread of these voices. Now we have a mono sound, and now more stereo. We can also pitch these unison-voices. [Rich pad sound.] So let’s add a little bit of release to this
sound. [Bright synth stab sound.] And go into the effects section. Here we can add effects to all the parts. Or we can use this “Common” tab which will
apply the effects to all the parts. Which is kind of the last path in the signal
chain. Let’s add a little reverb there and increase
our CPU load because we will get a nicer sounding reverb. [Lush stab pad with a tad of reverb.] Ok, so that’s the beginning of our sound. Now we can filter this. Maybe have a steeper filter like the Juicy
LP24db. [Adjusting the filter while playing back the
Omnisphere 2.6 custom patch.] And as we have a few more parts here, we can just add some more to this sound. Maybe some more organic sound source. Press this B-part and open up the sampler
area. And here we can select some more, maybe some
psychoacoustic source. The Kalimba Family? Let’s drag down the A part, the volume for
the A-part. [Synth stab with Kalimba layer playing.] A little bit of too much reverb here. And add a C-part. Another sound source. Let’s go and see if we can find some noise. For this C-part we can introduce, or move
the starting point a little bit further into the sample. So we can hear the sound more… faster. Let’s drag it down so we don’t have so much
of that noise sound. So you can have very rich sounds very easily
with Omnisphere. Add a little bit of…a tad of delay to this. Maybe the Delay-2 effect? Ok, so that’s how you can create very interesting
sounds in Omnisphere quite quickly and with ease. If there is something more you would like
to see in Omnisphere 2.6 please let me know in the comments below. If you are new, please subscribe, hit the
like button and the bell-icon for notifications when I have new videos online. Now you can continue and watch my next video. Thanks for watching today. My name is Mattias. See you in the next video. Bye bye! [Music: Mattias Holmgren – Backlight] [ehh…. musicbox… April 1st ;D]

10 thoughts on “Omnisphere 2.6 First Look – Patch Creation & Sound Design”

  1. Mattias Holmgren says:

    This is part 2 of the Omnisphere 2.6 update video where we talk about the new Omnisphere update.

    We look at how to capture arpeggiator midi data into Logic Pro. In the previous video I showed how to do this in Bitwig. But somehow the pitch-slide / note glide didn't export with the midi file in Bitwig. This must be an early bug because it works totally fine in Logic Pro X.

    We also look at how to design a quick custom patch with the various sound sources in Omnisphere 2.6.

    Pick up Omnisphere 2 at Amazon and use my affiliate link:

    If you have any requests for another Omnisphere 2 (or other) video please write in the comments below.
    I hope you enjoy this video.

    Please subscribe, thumbs up and write some kind feedback!

    Mattias – Morningdew Media

  2. Mattias Holmgren says:

    Watch Part 1 of Omnisphere 2.6 update video here –

  3. Nahfez Shultz says:

    Are you still working on your au5 tutorial?

  4. commentremovalcrew says:

    Nice sounds. I am imagining this with the recent dynamic expansion and vocals demonstrations would make for some good fun. They need the student version of Omnisphere though 😉

  5. beep says:

    Another interesting Video. Very helpful. Many thx for it, Mattias

  6. Roberto chan says:

    Hi my friend quick question why is my sustain pedal doesn't wor on logic? can you help?pls

  7. Patrick Dudley says:

    Are you able to combine omnisphere patches and save them as new patches so u have more unique sounds?

  8. rahim4411 says:

    That capture function is the Truth!!! Dammmmmmmm!

  9. Cristian Batelli says:

    Great review thanks! ♥♥♥

  10. rets mej says:

    i like this type of approach, straight and no side talk. thanks !

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