The Most Fundamental Deceit – Horror and How Rationality Betrays Us – Extra Credits
The Most Fundamental Deceit – Horror and How Rationality Betrays Us – Extra Credits


Hey, is it too late to do a Halloween episode? ‘Cause, like, we all got costumes already, and- oh, we can! Cool. Okay. [“Penguin Cap” by CarboHydroM] We desire a rational world. A world where things make sense, where even the most horrible events jive with our understanding of reality. If we have that, we can maintain some sense of control, some rational framework for what’s going on around us, some hope. But in the world of horror, that very desire is turned against us. Horror turns against us our most powerful tool, the tool with which we have tamed the world, with which we’ve made a dark and scary place very comfortable to live in in the last 200 years, our reason. Horror presents us with the extraordinary, with things beyond reason, things that a thousand years ago we might have called demons or spirits. But today, our great strength, our reason, our belief in a rational world, causes a very different reaction, one which the best horror writers and designers play on to the fullest. Because today, instead, the extraordinary fills us with self-doubt. How many times have you seen or played a character who witnesses the horrific, who witnesses a monster, or an apparition, or a shade, and shakes their head, doesn’t believe what they’ve just seen? They’ll say, “Oh, it must have been the Sun, or maybe a distorted reflection off of the water, or just some kids dressing up pulling a prank.” Dismissing the horror when they could be preparing for it. Go back and watch your favorite horror movies, or play your favorite horror games, and think how differently the whole story would have gone if, instead of throwing out their first encounter with horror as a mere illusion, the protagonist took it at face value and began to figure out how to thwart it. So many of these stories would have turned out much better for the protagonists, but that’s not the root of why this is so important for horror. Yes, playing on our dismissal, on our sense of a rational world is essential to holding many of these plots together, and it’s an excellent plot device, but horror is about feel as much as it is about plot, and the best horror creators use this conflict with our understanding of the world, this conflict with the rational, to build the feeling of horror as much as they do to shore up their stories, for the most fundamental belief we have is the belief in our perceptions. A hundred million years of evolution cause us to trust them. We may know they’re flawed, we may know that they have weaknesses and offer us the occasional error, but they’re the system by which we judge reality. They are the system by which we differentiate the sane from the insane. When confronted with things so wholly beyond our comprehension, so grotesque or impossible, so antithetical to how we believe the world is supposed to work that we can’t rationalize them, we start to question our own senses. “Was I dreaming?” “It must have been a hallucination.” “Just a trick of the mind created by fatigue.” These are the sorts of things that you’ll hear our horror protagonists say to rationalize what they’re experiencing. Then comes the breakdown, where what they’re facing is too insane and they can’t trust their senses, where they’re faced with the panic of not knowing what’s real and what’s some mad delusion, and they can’t escape this feeling because, like us, like the very audience they’re playing to, they’ve been trained to believe in a rational world, and so, to these characters, “I am insane” is an easier answer than, “The world is insane”, or to put it another way, they are more ready to believe that they themselves are going mad than to believe that the world is radically different than what we understand it to be, and the panic this causes is real, because they’re perfectly rational, but think they’re going insane. They’re trapped in this rational box, having all of the faculties, all of the ability of analysis and reason that they’ve always had, but they’re watching themselves, as they think it, going insane and they can’t do anything about it. Unlike the madman who, in most stories, believes his fantasies are realities and, thus, doesn’t see his own insanity, the characters in horror are acutely aware. They know they’re going mad. They are forced to feel that descent, to feel the rest of the world judging them, making assumptions about them, because they aren’t actually going mad, but even they don’t believe it. That is the greatest horror trick with our belief in a rational world, to use it to have us doubt ourselves, to isolate our character from the rest of the world, to disempower them by making them doubt their sanity, and to disassociate them from their friends, because the moment where the character finally faces the possibility that what they’re seeing and experiencing is real, the moment where they have to ask themselves, “Do I hope I’m going mad?” because the alternative is worse. That is the quintessence of horror. So next time you’re playing a horror game, or watching a horror movie, check. See if you see the characters ever doubting their perceptions, see if, rather than immediately springing to action against whatever horrible things entered their world, they instead withdraw into disbelief, unable to square what they’ve seen with the reality they know, see if this slowly build into the fear of the descent into madness, or, instead, forces us to face the true dread of confronting a world that isn’t as known as we would like to think of it, see if this makes others doubt the character, pulls them away from the people that could help them be it friends or authorities like the police, and see if, in the end, this rational world that is our greatest strength, that we truly believe, and that we think we know comes to be one of the character’s greatest weaknesses. I hope you all enjoyed your All Hallows, and, don’t worry, that probably wasn’t really a monster you saw. See you next week! Probably… [“Spooktune (Chiptune Remix)” by LemonDrop]

100 thoughts on “The Most Fundamental Deceit – Horror and How Rationality Betrays Us – Extra Credits”

  1. Sir Sleepy says:

    0:24 Dante with glasses?

  2. Lilz_Relixx says:

    MIMIC! ROLL INITIATIVE!

  3. DuskyPredator says:

    For video games it feels like the important thing would be to have a comparison madness where you question if your character is just as mad as another character.

    Apart from that, the topic kind of reminds me of The Darkness, although perhaps it only touched on it lightly. The game built up things like the natural world and sense of normality, before the voice shows up and the horror messes with the sanity.

  4. Richard Stockton says:

    So a short while ago, a friend of mine sent me a trailer for a new game called Agony. It was overwhelmingly well received on Kickstarter, reaching several of its stretch goals, and having read over the page, I'm afraid it's going to be bad. Like, Dante's Inferno bad. I was wondering if you guys would be interested in talking about it a little bit
    https://www.kickstarter.com/projects/1752350052/agony

  5. Virgo Artistry says:

    bruh, that until dawn reference

  6. Josh O'fortune says:

    I think a major problem with this approach is that the player always feels safe, always feels far separated from the changing worldview. They can immediately believe that the game world is different to theirs. This can frequently lead to the player becoming frustrated with the characters who don't seem to believe what the player already does.

  7. Lionheart Wolf says:

    The entire RE franchise has chronicled this exact concept. You can literally pick out the exact titles where the characters no longer doubted their environment. It's when they stopped calling it survival horror and started calling it action adventure. Unfortunately with this example you can clearly see that as an audience we are not consistent for what makes a good horror story because fans are all over the place with which ones have the best story.

  8. Don Reynolds says:

    The real question is how do you implement this in a game? How do you make the players question their sanity or at least their understanding of the (game) world?

  9. Supershadow301 says:

    [Insert Spooktune]

  10. tuseroni says:

    i really good example of this is the game bloodborne, there is one area in particular:

    you step outside the cathedral for the first time, you see and enemy, you kill him and immediately you see loot on a corpse nearby, you go to loot it and what looks like a portal opens up, lifts you into the air as your frenzy gauge builds up, then tosses you across the stage. you have no idea wtf just happened there but you continue along…then later after a certain even happens you step out of that cathedral and see it, a huge fucking monster perched on the cathedral, previously you had seen a monster like this try and grab you and it had that same portal looking effect (if it did grab you you woulda seen the same scene as before) and that's when you realize: that monster was there ALL ALONG…you just couldn't see it (in fact if you went there with enough insight you WOULD have seen it) and you realize these monsters that have shown up didn't just APPEAR…they were ALWAYS THERE. and then you think back to dialog that just seemed pretentious and cliche at the time and suddenly in the light of new insight into the world it all makes sense, it wasn't pretentious, it wasn't cliche writing, it wasn't just some crazy person…they had insight into the world YOU DIDN'T…you were one of the normal people who don't see the monsters, who think the other person is crazy until that point and your entire world shifts, just a bit.

    that moment made that game for me, prior to that it seemed like a retread of old silent movie horror tropes…then…out of no where…FUCKING LOVECRAFT! everything changes, everything is different, but really…the world never changed..only you're understanding of it. that, that was a beautiful moment.

  11. Wissam Mukaddam says:

    5:14 That was clever…

  12. Berdyie says:

    PERSONALLY, I don't like movies or games that have this sort of thing. I find it excruciating watching a character deny something that is horror. HOWEVER, this isn't true all the time. A weak denial, such as the mirror they look into being horrific and the character just believes it was the lights, is completely stupid. However, time and time again do I keep seeing things like this, where you know that even if you were in their position, you would notice and accept something like that. (Paranormal Activity makes me really angry at the main characters, even in the only one I have seen)

    HOWEVER (again) sometimes this can be pulled off right. In some movies or games, even the tiniest detail, for both the character and the person watching, really do look like they could be just an illusion. A good example is the mirror, but it just slightly steps into the uncanny valley with a bent pose, or the eyes looking in a different direction. Those CAN be denied, and make sense to believe as a viewer that the character isn't just ignoring it for the sake of plot. (Again, looking at you Paranormal Activity)

    But sometimes, it is actually fantastic to notify the VIEWER that there is horror, but NOT the character. Again, as a common example, the mirror. Even just the simple thing of the character walking away from the mirror, as nothing was off, and their reflection disfiguring as they walk, or just not following their actions, is great in my opinion. I love that feeling of you knowing that this thing is bad, but the character doesn't figure it out.

    Either way, what I'm rambling on about is when bad horror movies, usually the ones that focus solely on cheap jump scares and grousome imagery, use this denial completely wrong. It completely ruins the immersion when I see the character WATCH THEIR SON BE MURDERED, and just brush it off as a dream or hallucination. It makes me feel more angry than just bored, as the creators were so lazy that they couldn't even be bothered to make it believable.

  13. Madness says:

    2:26 flowey is that you?? xD

  14. Dani Backhouse says:

    5:14 …

  15. I like turtles says:

    I'm pretty sure it's because horror writters love killing their characters. We see it as terrible decision and are like why? But they see it as opportunity and are like why not?

  16. Liwaiiable says:

    This is especially true in real life, when you have some kind of subtle condition (temporary or not), especially a mental illness. You know you feel things no one does, and that's enough, after a while, to make you break. And because it's something that affects your own perception, not anyone else's, you start doubting each and every aspect of the world. Are you partner being abusive or are you just paranoid? Is that headache real or am I imagining it? It's terryfing, and people around you get scared.

  17. Patrick Diamond says:

    The Dresden Files does this a lot. They explain that this is why the supernatural world barely bothers trying to hide from mortals. Mortals do all the legwork for them

  18. KendrixTermina says:

    awesome analysis

  19. Thomas Kist says:

    This reminds me of a dream I had. I don't remember the specifics of the dream, but I remember there was something illogical in the dream that really bothered me – the inconsistency bothered my. I kept thinking more and more how this could be, as I kept accessing more and more mental resources I eventually just woke up.

  20. J Cs says:

    5:14 The desk is growing restless Dan, You need to take better care of it.

  21. _Xorn_ says:

    0/10 Dan did not talk extensively about butts.

  22. Ex Caseus Fortis says:

    That Sabriel outfit tho

  23. EgoEroTergum says:

    Huh. There are a few interesting conjectures that could be made from this.

    I remember talking with a buddy of mine about Skyrim once and about how, as a Christian, the idea of having your soul unwillingly damned because someone wanted to enchant their sword hit a particularly horrific nerve with me. My buddy, an Atheist, confirmed what I thought in that it wasn't as horrific for him because, IRL, he doesn't put much stock in souls or afterlives and so the horror of losing out on a good eternity was lost on him.

    What that conversion makes me wonder about this, is whether or not pre-existing beliefs affect what is horrific to a person. As a Christian I've always loved Lovecraftian horror as a setting, but it never was particularly scary to me. The idea that there are incomprehensible horrors that despise humanity lurking in wait is an old one to me, and one that is a part of my regular worldview; demons, monsters, hellish dimension don't make me doubt my sanity – their existence is part of the package deal. I mean honestly if I saw an incomprehensible demon-y thing walking down the street my reaction would be less along the lines of "I must be crazy!" and more like "Ah. Well I see they've just given up on subtly then."

    So, what do you think? Most humans may be rational, but their rationality often leads to different conclusions, and they are by no means homogeneous in their beliefs. Do you think different beliefs lead to different ideas of what makes for horrific horror? I one type of horror more effective for some people than others; and could you tailor the horror with those differences in mind to make it scarier?

  24. Michael Fixedsys says:

    What is Dan dressed as

    Also I noticed that the long sleeve developer is dressed as Isabelle from Animal Crossing

  25. Hùng Đỗ Thành says:

    non sense ;(

  26. Frost Prime says:

    World of Warcraft has done this pretty well, more-or-less, with the two raids Ahn'qiraj and Ulduar. In AQ the player sees (basically a hologram) a vision of a giant eyeball that glares at us and tells us we will die. The character assumes it's a god of sorts, so before we fight it we've already rationalized what C'thun is so we don't go totally insane fighting him later. In Ulduar though we fight Yogg-Saron, the player character already being aware of Old Gods at this time had rationalized it to be like C'thun but the old gods aren't all the same, Yogg-Saron was wildly different from C'thun so the player character couldn't comprehend what they were fighting, and as the fight progresses, goes completely insane until they start attacking their own allies. Even when resurrected back into the fight they're still lost to madness.

  27. MartianBlobfish says:

    If they gave someone a neck in this video that would have been perfect. They wouldn't have done that, there's no way?

  28. Rômulo Gomes says:

    just listen about it made me feel unconfortable man… and great gravity falls reference

  29. Chester Snapdragon McFisticuffs says:

    The good old motto of Call of Cthulhu. "Roll SAN."

  30. Solokeh Krontos says:

    I have experience with psychotic individuals, usually between the ages of 16-26. The reality I have observed is the opposite of this "horror phenomenon". Most people who are truly "going insane" believe in their delusions and experiences whole-heartedly. This is what makes the horror experience so great when this trick is used. It's showing us that the individual's mind is clear, unobstructed by strange levels of neurotransmitters, unfettered by true insanity, but insanity is the only logical conclusion. It's the reverse of a healthy recovery curve. In psychosis recovery, it starts with the psychotic experiences, (and rarely, a short period of doubt), a confirmation of reality, then moves to the acceptance that the experience is real. After that, the individual will go to great lengths to research the phenomena, prepare for its effects, safeguard themselves and their family from the horrors they now know to be lurking in the dark. If medical assistance steps in, the process of unlearning all of that belief starts. Eventually, if all goes well, the individual will tell themselves, and eventually accept that the experiences are not real, and attempt to cope with them using medication, therapy, meditation, and other mechanisms. Now flip that, and you have good horror.

  31. Susmitha says:

    That one frame at 5:15 with the desk having a mouth with huge teeth. Nicely done! I had to go back and check to see if that was real.

  32. normative says:

    Isn't the (dramatically necessary but) remarkable thing rather how few characters react this way? I mean, if you think you've just seen a ghost or an alien attack, supposing that you must have ill or drugged or on the wrong end of an elaborate prank is… the absolutely correct reaction in the real world! What's (dramatically necessary but) unrealistic is how relatively quickly otherwise sane horror movie characters accept whatever insane backstory the narrative runs on after, at most, cursory consideration of the much more plausible possibility they're suffering a psychotic break.

  33. jason dads says:

    Dan turned into a girl!

  34. kg tian says:

    1:20 Y'all darn kids get off my property

  35. Daniel Balfour says:

    Oh shit the podium is a mimic, GET OUT OF THERE MAN!

  36. Kezo lastname says:

    If you know you're going mad, then you're not really mad…

  37. mattwandcow says:

    Interesting. That make's the Ghostbuster's mantra "we're willing to believe you" very powerful.

  38. Felix Brando says:

    that's why i loved the movie Oculus so much because you, the veiwer, didnt know if the world was insane or the person and you had to suffer along with the characters

  39. vama89 says:

    The exorcist!

  40. Hastur s YellowONE says:

    Thx H.P.L! 😉

  41. the ninja balloon says:

    I saw the mouth.
    I am going crazy the same way everyone else is by thinking that lots of frames = motion.

  42. Busterdrag says:

    OMG SPACE PIRATE CAPTAIN HARLOCK!

  43. Zanar Naryon says:

    Okay, for halloween 2017, dress up as each other. Like Dan dresses up as Allison, James as Dan, etc.

  44. MegaSweetness says:

    DAMN KIDS! GET OFF MY LAWN!!!

  45. TeddyBearToons says:

    "It was just the wind" Is pretty much the prime example for this.

  46. Sigma says:

    Inferring that people lived without reason before the Enlightenment. I'd laugh to that.

  47. Daniel Woodlief says:

    Honestly tho this is the problem with having white protags in horror. Black people know when the get THE FUCK outta the scary mansion.

  48. Vern says:

    3:16 – 3:22 Lovecraft in a nutshell

  49. Talon Greenlee says:

    Anyone else see 2:27 and think of Flowey?

  50. Nerdytimes says:

    Incidentally, wanna know which SCP makes me personally feel the least comfortable? It's the SCP-1173, or "Islamic Union of Eastern Samothrace". This is actually part of the reason why.

  51. Grim The Ghastly says:

    Best costume 10/10 👏👏👏👌👌👌

  52. shaun03a says:

    Smol Dev's Isabelle costume was adorable.

  53. DJOpaixMusic says:

    0:29 exactly how I feel the world is today.

  54. danky says:

    My only problem with this is that you aren't giving the player this feeling instead passing it on to the main character. Yes this is ideal in a movie were there is no player or person taking control, but in a video game? Shouldn't horror derive from the players own feeling and how they take in that world? At least I feel the best way to scare in a video game is to leave the main character in a position were the player is truly the one in control of his or her feelings and only have the character emote thrue means that add to that fear. If you wanted to you could have a silent personality in a third person game and have him be the only thing making you feel safe and like their is a barrier between the game and real life, but then later on in the most tense part of the story ( probably reaching the end) take away from that characters reality or get rid of what makes him a character and all of a sudden you have something odd to work with

  55. Christian Schmude says:

    As an aspiring writer I also look towards the media I consume for any and all inspiration it can and will provide. However I've found it difficult to try to experience horror not because of failings of those telling the stories and as mean as it may make me sound it is from alot of viewers. I'm a romantic minded guy so I try to experience every story as a storyteller intends but my romantic mindset is consistently tested by those who go "God these characters are idiots!"
    "Don't go in there!"
    "Don't touch that!"
    "Run you idiot! Run!"
    Basically the attitude is almost always "you idiot! Don't you realize that you're in a horror movie!" My response is this is almost always the same:
    "No! They don't! Why the hell would they?"
    I'm not pretending that I'm smarter than everyone nor is any one person not smarter than the story in question and yes I have and will say or think or whatever these these very same statements or others like it….
    But I just sometimes want to grab these people and explain "they do not know they're in a horror movie because unlike you in your cushy chair they aren't watching this story. They're in it! They don't know they're in a horror movie not because as you you master of wit so elegantly put are 'idiot horror leads' but because they're smart rational human beings who never before this time had ever experienced something like this."
    Ask yourself:
    Have you ever walked around at night and then suddenly heard a noise and then just kept walking? Of course you did. Because you're right it is just a noise. Horror stories are scary because it's about people who like you and me didn't wake up that morning and knew without a reasonable doubt that they're a character in a scary movie and that at the 20 minute mark something weird is going to occure… they are any normal Tom, Dick, or Larry who is walking the street at night, heard a noise and kept walking because their rational told them that it was just that….. and then are proved ooooooooohhhh sooooooo wrong!

    Basically thank you so very much Extra Credits for telling people exactly what needed to be told. The thing the rastional viewer, reader, gamer, etc. Forgot. That it is the rational that tells that there's nothing to be afraid of and true horror is the kind that tells us "gggooooooooooooooddd…. keep telling yourself that" through clasped fingers, narrow eyes and a big, yellow toothed grin.

  56. CalicoJo says:

    IT'S NEVER TOO LATE FOR A HALLOWEEN EPISODE.

  57. Aてんし says:

    Omg. It took me too long to realise that the outro was from undertale.

  58. Geordin Soucie says:

    I find these characters to be close-minded and annoying. Just consider the possibility of something being real dammit. Use science to think dammit!

  59. anonymousdratini says:

    Goddamn I wish I had seen this video when writing my thesis 9 months ago!

  60. BSK The King says:

    Why am I watching this at 2:00am in the night before bed

  61. Craterfist says:

    I will trust that two plus two equals four, until I encounter the clear signs of an exception to that world, the exception where two plus two equals five, Then I will learn it and prepare for it.

  62. Stevepunk says:

    Plot twist: the world is radically different to the simple mechanical models we've built.

  63. Guy3nder says:

    the stand has eyes

  64. AgentSapphire says:

    This is the hub of eldritch horror.

  65. abababbb says:

    Year of the ladybug

  66. Vilkar Mooringstead says:

    Lol Tina belcher

  67. SpawnofTyphon says:

    I think I did this well enough in my horror novel.

  68. Grace Zhao says:

    Hey! The music is a remix from Undetale!! Spooktune in Napstablook's house!

  69. James G says:

    Fucking Mimics.

  70. con mcg says:

    So many lovecrqft stories start with the character telling us I wish I was wrong because if I am not that is too fucked.they say it Like really really explicitly

  71. Maarten Bos says:

    A great story where the protagonists play of their rationality and just say "yeah, it's just fake" but it's real, would be: Scooby-Doo on Zombie Island

  72. 77FantasyAngel77 says:

    That flower had nothing on Flowey.

  73. Frank Zhang says:

    Reminds me of global warming.

  74. Gabe Dobrozsi says:

    Those are some pretty spooky tunes you got at the end their.

  75. Jessica Lee says:

    It's almost like, the more we know, the less we're willing to accept breaches in reality – like, maybe because I played AD&D 1st edition when there were loads of stories going around. One of our fellow players knew someone who couldn't handle the fantasy and had a psychotic break and had hallucinations. Another person I knew told a story about someone who likewise had a psychotic break and assaulted some children he found in the woods because he thought they were goblins or something (and went to jail for it of course). If I'd never heard those stories, and I saw a "goblin", I might attack it, but knowing what I know, I would probably assume I was hallucinating and that I'd better NOT attack it or I might be attacking an innocent person.

    Some of us are also pretty familiar with the concept that eyewitness testimony, despite being the most trusted by juries, is the LEAST reliable, and that many of the tools and rigor of science are there as checks and balances on our faulty perceptions. Generally it's a good thing that people with a lot of knowledge have a reasonable amount of self-doubt. But that Dunning-Kruger level of confidence ignorant and gullible people have would actually save them in a horror scenario.

    This is why the brainy character ends up reading the cursed tome and accidentally opening the portal to the evil dimension, while everyone else is trying to escape, or stocking up on shotguns and dynamite… When we played Call of Cthulhu, my characters were never conscious for the climax of the story – usually having been knocked out or incapacitated by one of the other players. XD

  76. Metawarp says:

    I hate when horror movies / games do the thing where protagonist tells someone about their mad and propably horrorific experience and the listener says: "Nah you are just insane"…

  77. E Miner Man says:

    This really reminds me of franbow

  78. GregTom2 says:

    You can run away from a ghost, but you'll take schizophrenia wherever you go.

  79. Sam From the Shire says:

    10/10 just for the Overwatch reference

  80. Luliby says:

    Oh god, that Earthbound background is so disturbing. Nice.

  81. Kasia Proose says:

    The mouth at 5:14 and the eyes at 5:22. Just my imagination… probably.

  82. Sparrow Elle says:

    I think this is why it helps to have children connected to the protagonists in a horror movie/game/etc. because they tend to believe their senses and fears even if it conflicts with their understanding of reality. Kids almost always solve the paranormal mysteries before the adults do… at least in the cartoons, that's how it goes.

  83. Mr No Buddies says:

    I want to see a game cover OCD well. Like not just turning it into a puzzler or something, but also capturing the sheer horror of the condition itself. I have OCD and I will tell you what there are days when the real world feels like Silent Hill, where just knocking on a door is as complex seeming as finding a proper key in Resident Evil. I can't interrupt people without doing a lot of mental gymnastics and I would love to find a game that does stuff like this.

    Silent Hill and Hellblade have done alright, but I personally would really like to see a Personal Horror game, one without actual monsters or fights, but where the horror is from having to live in a world where despite not doing anything wrong for some reason everything keeps breaking, everything keeps going wrong.

  84. Macdongr says:

    0:36 that's super cute.

  85. Spuds Larsson says:

    2:52 That EarthBound reference
    10/10

  86. Manas Nishad says:

    "The Babadook"

  87. One Really Grumpy Jill says:

    But what if I already think that my sense are not the beginning and end of everything?

  88. Nil Vilas says:

    5:14 Am I… imagining things? Oh wait…

  89. jv110 says:

    I almost thought that was Dahlia.

  90. Josh Elderkin says:

    why are you a lady today lol

  91. austin nava says:

    What if someone made a game where they where the monster in the horer story, but it plays as a horer story and at the end the vail is lifted and all those "monsters" where actualy people abd you indeed where the monster

  92. B_ Lindz says:

    Case in point: The opening of The Last of Us.

  93. Diego Gonzales says:

    1:27 is that Harlock?

  94. Pam Gramster says:

    Is that a Tina from bobs burgers costume, I love that show!

  95. Kyle J says:

    I'm terrified of the ocean. Not because of sharks or any know creatures…but because of those unknown horrors that may decide then to surface.

  96. Buzzy Beez says:

    *When October is over and you think you gotta put the costumes away but you realize Day Of The Dead is on November 2nd*

  97. Titanic says:

    2:53 anyone remember that wall from spooky's jumpscare mansion?

  98. edi says:

    Why do horror games or movies rarely focus on social horror? Pretty much everyone got bullied, was in a position where no-one would understand him (maybe even literally), or did something that got him/her shunned at some point in their lives. As most people can´t go without belonging to a group and seeking approval, twisting social interactions even slightly can cause us great horror.

  99. Robert Anca says:

    1:05 Velma from Scooby-Doo.

  100. Alexander Rodriguez y Gibson says:

    5:15 Why does the stand have a mouth?

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