TMNT Turtles in Time Re-Shelled is INNOCENT Until Proven Guilty!
TMNT Turtles in Time Re-Shelled is INNOCENT Until Proven Guilty!


Court is now in session for a special episode
of Innocent Until Proven Guilty! Reboots and remakes of retro games are becoming
more and more common these days. Sometimes they live up to the fans’ expectations
and sometimes they’re huge disappointments. One example that many people claim is the
latter is Turtles in Time: Re-Shelled. This remake was produced by a different company,
so it wasn’t guaranteed to have the same feel as the classic Super Nintendo and Arcade
gem, but does that mean that it’s an insult to its legacy? That’s exactly what I’m going to find
out, but first, I suggest watching my Cygnus Destroyer review of the original, which you
can do now by clicking on the box beside me. If you’ve already watched it, then come
along with me for a trip into the alleged depths of remake hell. Turtles in Time: Re-Shelled was published
by Ubisoft and developed by Ubisoft Singapore. It was released for Xbox Live and the Playstation
Network on August 5 and September 10, 2009, respectively. It was created to tie-in with the 25th anniversary
of the Teenage Mutant Ninja Turtles and that year’s Xbox Summer of Arcade event. Ubisoft had previously ported the first TMNT
arcade onto the digital marketplace in 2007 in a mostly unaltered state, but they decided
to completely overhaul the visuals for Re-Shelled to a grittier style that is reminiscent of
the 2003 Fox series. The traditional intros from the arcade and
SNES are replaced with the cutscene that normally occurs after beginning a session. It goes without saying that this is definitely a graphical step up, and it retains the overall
tone of the predecessor, which I appreciate, so we’re off to a decent start. Reflecting the current gaming scene, Re-Shelled
features options for online multiplayer, leaderboards and achievements. I’ve read that there’s an issue with the
co-op where a friend can’t join a match that’s already in progress, but I don’t
have first-hand proof of this. I tested the online capabilities with my buddy
Jay, and luckily we didn’t encounter any problems, so hooray for last gen servers still
being active. There were three of us in the party, so we
had the majority of the TMNT represented. Naturally, I chose my favorite since childhood,
Donatello, and I was ready to wield my deadly bow for what would hopefully be an enjoyable
experience. I knew that this wasn’t going to be my Turtles
in Time, but I had an open mind about what I was about to face. Fortunately, Re-Shelled sprinkles in plenty
of references to the Konami masterpiece, starting with the level title cards. Admittedly, they’re not as charming, but
they still add a dose of nostalgia to ease in veterans such as myself. As the initial stage loaded up, my suspicions
were largely confirmed. Aesthetically, Re-Shelled is radically different
from what I was used to. The construction site setting is left intact,
but it’s much darker and less vibrant than the Super Nintendo. That’s not to say that the graphics are
bad, because they’re far from it. In fact, the character and stage designs are
nicely detailed. I prefer the retro sprites, of course, but
Ubisoft did their job admirably. In regards to the audio department, the voice-over
is equally as prevalent as it was in the coin-op. The VO was handled by the cast of the aforementioned
2003 animated series, who respectfully payed tribute to the cheesy lines that we knew and
loved. The music, on the other hand, was entirely
scrapped and replaced with generic hard rock tracks. They’re okay for what they are, but I really
missed the iconic tunes that I grew up with. In spite of the lackluster soundtrack, most
of the trademark elements that made Turtles in Time a top SNES title are included in the
Xbox and Playstation versions. The signature enemies from the coin-op and
16 bit cartridge return, including the Foot, except that instead of exploding upon defeat,
they burst into a bunch of gears. Clearly, these Foot soldiers must be robots. I guess they wouldn’t want our heroes to
kill living and breathing people, even though they did it in the comics, but I digress. The controls function just as they always
have: simple, but effective. A jumps and X attacks. However, the special move is mapped to Y instead
of the traditional combo button press. On top of that, the special doesn’t take
any health off the meter. The beat ‘em up purist in me is against
the change, but the rest of me gives Ubisoft props for it. Another aspect that I applaud them for is
the ability to maneuver around and attack in eight directions. It’s a little disorienting at first, but
I grew to like having the freedom of 3D movement within the 2D environments. As for the remainder of their standard bag
of tricks, the tosses, slams, and jump kicks are kept intact. The tosses and slams are performed by pressing
X in close range of an opponent, and A followed by X results in a jump kick. The health and power-up pizzas are even carried
over, albeit with a fresh coat of paint. It becomes quickly evident that despite the
visual upgrade, this is still Turtles in Time, and the adventure follows the firmly-established
path of the Big Apple and Alleycat Blues leading to the iconic Sewer Surfin’. The levels conclude with the tried and true
boss battles against TMNT rogues gallery members such as Baxter Stockman and Metal Head, who
behave similarly to how they always have. Stockman flies around, firing hot lead and
other ammo towards the ninja teens below and Metal Head extends his limbs to pulverize
them. Since Konami had nothing to do with this update,
the flashing damage indicator is removed, but fortunately there is a health-meter to
show how well we’re doing. The demise of the villains cues a musical
sting and our heroes spout their catchphrase. The sting is forgettable in comparison to
the previous incarnation, which I suppose is fitting considering that the rest of the
soundtrack is as well. “Sewer Surfin’” is chaotic, owing largely
to the massive amount of foes to fight, but it’s lacking the magical feel of the Super
Nintendo. I never missed the chiptune score more than
I did in this section. The SNES song added to the excitement and
really helped set the vibe. Without it, the action feels slower, like
we’re plodding along on a sea of molasses. Musical nitpicks aside, the design quality
is quite high, and the attention to detail shown with the rippling water is excellent. The conclusion of the race through the protagonists’
home turf brings on the Ra…Wait a minute, that’s not the Rat King “Prehistoric Turtlesaurus” already? Where’s the Technodrome and Tokka and Rahzar? These are questions that probably popped up
in gamers’ heads on their first Re-Shelled experience, and understandably so. However, as I previously addressed in last
week’s video, there were major differences between the cabinet and home versions of Turtles
in Time, and Re-Shelled was modeled after the coin-op. Hence why there’s no Rat King, no Technodrome,
no Slash, etc. They were all Super Nintendo exclusives. Their absence assuredly lead to disappointment
and even anger in those who were unfamiliar with the TMNT tie-in as it was originally
conceived. Examining this with that in mind, we see that
this remake is quite faithful to the coin-op. Going back to “Alleycat Blues”, it’s
noticeable that the boxing robots from the arcade and not the Roadkill Rodneys from the
SNES make an appearance. The Foot riding fire breathing dinosaurs and
the disgusting creature known as Cement Man both return in “Prehistoric Turtlesaurus”
after being dropped during the 16 bit conversion. The establishing shot that pans towards our
heroes is reinstated in “Skull and Crossbones”, as well as the transition to a rain storm
that precedes the battle with Tokka and Rahzar, the original stage bosses, who are cuter than
ever when they’re de-mutated. If that overdose of adorableness doesn’t
melt your heart, then I don’t know what will. “Bury My Shell at Wounded Knee” has minor
additions to the background, but besides the pan away from the train once Donnie and company
defeat Leatherhead, that’s about it. “Neon Night Riders” ditches the Mode 7
view of the 16 bit console in favor of the typical horizontal sidescrolling perspective
of the cabinet. As we’re approaching the finale, I’m going
to put the spoiler warning on for anyone who hasn’t experienced Turtles in Time before. Click the poster to skip past this segment;
otherwise we’re travelling to the distant future. Krang’s starbase deviates from the coin-op
by having him exit prior to his imminent destruction. I’m fascinated by this turn of events, yet
simultaneously baffled by Ubisoft’s reasoning behind it. Regardless, the ultimate showdown with the
Shredder takes place in 1991, the year of the arcade release date, and the ensuing fight
is closer in execution to that version, not the buffed up Secret of the Ooze incarnation. Stopping the Shredder’s reign of terror
results in the familiar ending. Same as it ever was, but that’s not a bad
thing. Krang’s escape remaining unaddressed, however,
is, but I’ll let it slide this time, Ubisoft…this time. Turtles in Time: Re-Shelled has a reputation
for being a remake done wrong, but there is evidence to the contrary. The levels, by and large, are very similar
to their original designs, with most of the enemies and bosses retained from the initial
release. In fact, let’s do a sample comparison to
test this out. Hmm…It’s obvious that this isn’t our Turtles in Time, but does that mean that it’s a disgrace to this quintessential beat ‘em up? Let’s turn it over to the breakdown to find
out! Ubisoft got it right with their port of the
first TMNT arcade, so I’ll never comprehend how Reshelled became what it is. The graphics are the only aspect that saw
an improvement, and to be honest, I’ll take the sprites and pixels any day over this dull
mess. The Super Nintendo’s color palette was warm
and vibrant. Plus, the art style made it feel like playing
an episode of the ’87 cartoon, and that was very appealing to an ‘80s kid such as
myself. Re-Shelled’s greatest sin is that it sacrificed
the amazing soundtrack for this bland, background noise. Ubisoft’s effort can best be summed up as…(Kevin Sorbo as Hercules: “Disappointed!”) It’s true that this is far removed from
the nostalgic title that I adore, but at its core, it’s still Turtles in Time. From the Big Apple to the Final Shell Shock,
every step of the journey is included, complete with the familiar enemies and landmarks. Sure, some of the SNES elements are absent,
and yes, I really missed the Konami songs, but if you can put that aside, you’ll find
that this is still very enjoyable. It’s at least 85-90% the game that you grew
up with. Plus, it allows for more freedom of movement
and the addition of online co-op, flawed as it may be, enhances the fun factor tremendously. Re-Shelled is different, that’s a fact,
but is it bad? I don’t think so. Try it with an open mind and you may find
it to be as enjoyable as I do. In the case of Turtles in Time: Re-Shelled,
I rule that the verdict is…Innocent! This was a clear cut decision for me. Honestly, I don’t think this is bad
at all, and I kept saying that to my buddy Jay when we played through it. I was actually shocked to find that I liked
it as much as I did, considering my love of brawlers was shaped by the Nintendo port. I could have easily been biased into disavowing
this, but I didn’t. I set my treasured memories aside and I examined
it based solely on its traits. I saw that it’s pretty good in its own right and worthy
enough of carrying the name of the genre heavyweight. I would normally recommend seeking this out
now, but since Re-Shelled was removed from the marketplace in 2011, that’s nearly impossible
at this point. If my friend Jay hadn’t owned and given
me access to his copy through Xbox magic, this video wouldn’t have existed, so huge
thanks to him for that. Speaking of the Xbox, Jay has a show called
Viridian Flashback, where he reviews original Xbox games, which I highly suggest checking
out by clicking on the projection screen behind me. They’re very entertaining and informative. Anyway, now that this unfairly maligned remake
has finally received the proper justice that it deserves, there’s a rainbow signal in the sky that needs my
attention. Come back next week for that, but until then,
court is now adjourned!

100 thoughts on “TMNT Turtles in Time Re-Shelled is INNOCENT Until Proven Guilty!”

  1. Mr.NeedleMouse32X says:

    i'm kinda sad that it's almost impossible to get this on ps3 cause that's the system i have.

  2. Mr.NeedleMouse32X says:

    i think your opinion is the best way to look at this

  3. Mr.NeedleMouse32X says:

    i think my favorite track from re-shelled is burry my shell at wounded knee

  4. Dj Tam says:

    I download yesterday from PSN.
    Create Hong Kong account, go in PSN and search demo, than u can buy it with credit card

  5. calamaty says:

    "Sah-ness" ahh, my ears!!! 😖

  6. Billy Walnuts says:

    I love you so much

  7. MusicKingofTheScene says:

    This remake sucks a sick dick, man.

  8. Mikeykitty123 says:

    What I wished is that they could at least make the design resemble the 2007 TMNT movie. That would've been a lot more cool.

  9. NintenJoe5K says:

    I want to punch you every time you call a Super Nintendo a "Sness"

  10. Robbie Walker says:

    If only the game had a physical copy.

  11. WindBreakerHD says:

    just play the demo 😀 aswome

  12. Wild-Child83 says:

    I agree this game whas pretty fun. It's maybe not as good as the original but it was OK!

  13. RickRudesMustache says:

    Was the music change part of some kind of licensing issue? Like the tune for Buried my shell at wounded knee was a remix song to begin. Originally it was featured in Sunset Riders, so I wonder if they had issues with getting all the rights?

  14. Zé Ortiz says:

    For me the main problem is that I have a feeling that the screen is zoomed in and makes me sick while playing.

  15. Marc Baker says:

    Personally, I would've preferred that Konami, and Ubisoft released the arcade version of 'Turtles In Time', but have Konami work some of the SNES features into the original arcade hardware so that's just as long as the SNES game, while still maintaining the 4 player co-op of the arcade original. That would've been the definitive 'Turtles In Time' that we all deserve.

  16. Oscar Torres says:

    I played all of the versions of turtles in time I always leaned more towards SNES version I also have the PS3 version reshelled it was nice to visit it, but always revert to Snes version.

  17. Elijah Pittman says:

    the fox 4kids series is my generation TMNT

  18. Elijah Pittman says:

    in 2003 series their not robots they just get knocked out to avoid gore well it is a kids show

  19. Felipe M. says:

    Great review. Listen, could you do a review on Mario Party 10? I'm not sure if that game is worth picking up or not.

  20. FirebirdCamaro1220 says:

    Re-Shelled was based on the Arcade game

  21. panda man1313 says:

    this is a remake of arcade not snes and arcade did not have the technodrome

  22. Themaninyourattic says:

    the music is a remix of the original if you listen closely

  23. SylentEcho says:

    Bury My Shell at Wounded Knee's theme is taken from the movie, "For a Few Dollars More'".

  24. Kory Andrews says:

    I hated the remake. They removed some levels and switched some boss battles around

  25. Possum Ridge Entertainment says:

    I wish I could have tried this. Never got any of the online capable consoles (by the time I got my PS2 I couldn't even take Chessmaster online due to everyone moving on to PS3) so I couldn't get it.

    However, as a long time Turtles fan and someone who dreamed of the graphics we have now back when everyone said they'd be impossible this actually looks like the culmination of all of my wildest 90s era fantasies.

  26. daveruda says:

    The original looks much more appealing. This is std modern Graphics thats bland.

  27. SlyBeast says:

    First of all, if I'm a developer, I don't even think about doing a Turtles in Time remake without the original music. That said, the biggest sin for me is that Re-shelled is a mechanical mess. Being able to attack in different directions on the Z axis is fine but I often couldn't tell if I was lined up with an enemy or not. Hung jury on this one.

  28. Ragnarok X says:

    How did Ubisoft got the rights to remake Turtles in Time and porting the first arcade game?

  29. gamephreak5 says:

    Nah, Re-Shelled is definitely guilty. The graphics suck, the music sucks (the original OST MADE the game!), and since the SNES port is far superior than the arcade cab, the levels and bosses are far worse. Also, this game having 8 directions actually makes it harder to line up hits than having 4 directions. Double Dragon Neon got that right!

    You're right, this is not my Turtles in Time, and it sucks major balls because of it. Really, Ubisoft should've allowed Konami to handle this port since it was Konami who came up with the design doc, the original artwork, the original music, etc. Ubisoft only succeeded in neutering the original Arcade game and made the game way more ugly and bland to look at and listen to.

  30. KuroNoTenno says:

    They should've based it on the console port. And include both arcade and console versions of the final battle with The Shredder. Also, Scotty Ray is the best Shredder.

  31. okuraorca says:

    Great video and you nailed so many of the points I always tried to tell friends in defending this great game.It's based on the ARCADE port, not the SNES.Also the soundtrack issue was a licencing issue I read, so they had to make a whole new soundtrack.I agree with you 100% it's such an Innocent rating, but gets a bad rap because people cannot let go of the fact they are comparing to the SNES version and don't want to accept anything less.Also, Krang departing before destruction happens if you take too long to fight him. He's on a timer and will leave if you take too long. You can even never attack him and win this way. If you can get his health down to 0 before the timer is up, it explodes and he escapes on his tiny platform, cursing at you.

  32. Jay Ceester Deester says:

    I love how Mike hits the glass and doesn't go into the portal on Krang's base and he laughs as he's sucked into it in the prior scene. 🙂

  33. lifeaudio says:

    guilty

  34. Nathan Corneliusen says:

    Okay, but a game I personally think would make a good episode in the same vein of this video is Conker: Live and Reloaded. It suffers from similar issues people complain about, and having it judged critically instead of "THIS ISN'T THE ORIGINAL WHY MICROSOFT RARE COME ON".

  35. The Shadowgate Keeper says:

    Well, I think the cutscenes as well as the turtles themselves look fantastic. However…

    Reguardless whether or not this title is baised closer on the arcade or snes counter part isnt the problem, the problem is Ubisoft's short sidedness of not realizing that most people dont give a shit about the arcade original but more so the far more familiar snes home port of it.

    That along with a far far blander color scheme,unnecessarily chaotic 8 way directional input mechanic, extremely choppy fighting animation, and a remarkably generic musical score makes this the overall inferior product to look at and listen too.

  36. hollywood21639 says:

    Foot soldiers are robots in the cartoon on which the game is based. Not sure why you made it an issue.

  37. Simpleton Apollo says:

    I'm sorry, there are a hell of a lot more cons for me than pros with this game.
    The Super Nintendo version was defacto the superior version. I played both the Arcade release and the Super Nintendo release as a kid, the Arcade release was fun but the Super Nintendo release was not only fun…it added all of those extra features due to the lack of a four player option.

    The soundtrack for the remake is also complete garbage in my eyes. I do not see it as enjoyable at all and I believe it's due to the fact that I just did not like the 2003 TMNT show at all. They tried to turn a game that was made for the 80s Turtles style and shoe horned that darker 2003 crap which just made the overall presentation feel odd rather than welcoming. It felt like how I felt with Bomberman Act Zero. Instead of the little alien man that throws bombs on the ground in a pretty colorful and silly game, we get the same game but replace Bomberman with NuclearMachineMan and make the environment feel like it's a post apocalyptic nightmare rather than a silly game with a man with a square shaped head blowing up walls and enemies.

  38. Mike Germanio says:

    I'm gonna start collecting retro games as a hobby. I grew up with Sega for the most part. that said I love all gaming systems. any suggestions on which retro system I should start out with. I'm hoping to not spend an insane amount on my first system or drive myself crazy looking for games. Keep up the fantastic work!

  39. saizerboy says:

    Speaking of bad remakes, do an IUPG of Flashback 2013

  40. MP says:

    Definetly an underrated gem. Personally, I think it would have been intresting if there was a wii u version that was based of the snes version of turtles in time rather than the arcade.

  41. jediknightgeo says:

    Wasn't a fan of this remake. Everything about it felt so…cheap.

  42. EarthboundX says:

    Fun remake, too bad I don't think you can't get it anymore, stupid license agreements running out. The 1980s TMNT arcade is gone as well.

    Not looking forward to the all digital future, they pull a game then, it's gone forever.

  43. Martell Tha Cool says:

    this game is now lost forever

  44. Ferintosh Farms Photography says:

    I was shell shocked by the lack of snes elements, but I waited for that to come out for a long time actually; so when xmas came that year all I asked for was 1200 gamer points so I could buy that. I did, and I had a lot of fun honestly; I beat it several times.

  45. xj0462 says:

    i would get this, but its no longer available on playstation store

  46. Enrecave says:

    You didn't beat krang? He's hard but he's only run away once for me.

  47. Ethanzilla1984 says:

    does this game still exists?

  48. Mr. Tangle VS The World says:

    S-N-E-S! Not Snes! Erg! Arg!

  49. The !st Winner says:

    If I remember correctly (or unless I have an altered ROM version – not that I know of), the original arcade version of Turtles In Time didn't have the feature of taking health away for using the special attack, either! only the SNES did this… In that regard, Ubisoft stayed true to the ORIGINAL original LOL ;))

  50. Wingington Studios says:

    Could I recommend for the next Innocent until Proven Guilty: TMNT Mutants in Manhattan?

  51. Scrub87 says:

    All right, Look! Ubisoft has problems with games, they pretty much delete the games they make in three or something months.

  52. Scrub87 says:

    Second, People! Never expect a complete remake. Ubisoft make the TMNT arcade game so it makes sense they did it like this.

  53. Carson Diaz says:

    #NotMyTurtlesInTime

  54. bokiller33 says:

    Play Alekhine's Gun, please

  55. GameDude2 says:

    To me, the only bad thing about this game was…the music. I still prefer the original but this game is playable and it is a guilty pleasure for me.

    Ever tried out TMNT Mutants in Manhattan? That was another game that was ill received yet I find enjoyable.

  56. dimitris bam says:

    Omg I really can't believe how geeky u are! Are u like that in real life or u playing a role? Nice videos btw

  57. Mr. Variant says:

    9:32 damn, lets remake a classic and make it shorter by removing the additions, let alone good music.

  58. mukmewx says:

    Great review! A good lesson in making your mind up for yourself!

  59. Oscar Torres says:

    I'm programming and doing all the artwork for a TMNT Arcade Re-Shelled game.
    Obviously I'm making no profit as this is a fan based and will be available on pc and mac.
    https://youtu.be/k3Uv2PjTejA

  60. TheGuyFrom89 says:

    Bought a 360 console containing this game im so ready to try it out

  61. Kos4Evr says:

    It isn't the SNES game but it isn't trying to be. If what you want is the SNES game but it on the virtual console.

    For those who remember the fun of arcades then this is the game you will likely enjoy more. 4 player online co-op in a remake of a classic arcade game. Nothing more, nothing less.

  62. Petar Djurisic says:

    7:40 Top ten anime deaths

  63. ItsASquid says:

    I see no reason for this game to be maligned. Me and my friends loved it, from the presentation to the simplicity.

  64. Austin the Fox says:

    Ok we all know who is the best turtle it's is donatello duh

  65. Tashiro Sato says:

    Great iupg video Matt

  66. lumlee says:

    You have to remove the usage of special moves that doesn't reduce the life bars of your character. This is because it is practically the arcade version of the game which also doesn't absorb life for using those moves.

  67. RoboTronix says:

    Would have been nice to have the SNES version as an unlockable or the sound track or something… Or the arcade sound track. Some of the new songs seem OK but sewer surfing is -10 out of 10…. It needed more energy lol Something more hectic and bouncy.

    Love these video's 🙂 I am catching them now (not sure how they where not suggested to me since I watch like all the other ones.. Youtube's recommending algorithm seems wonky….)

  68. NYCJoeBlack says:

    I missed out on this and I want to get it!!!! I hope LIMITED RUN GAMES comes to the rescue and brings this game to the PS4/PSVITA/NINTENDO SWITCH soon in physical form.

  69. Clayton says:

    I FEEL SEASICK

  70. Nezumi says:

    I mean, there are definitely elements of the original music tracks in the new ones from the sample you showed… but they're more different than alike.

  71. bmhedgehog2 says:

    Is it just me or is the background for Neon Night Riders was heavily borrowed from Chaotix title screen?

  72. Benmahalf says:

    Good video, but it comes down to that last line. "It's not my Turtles in Time, but I still like it." For me, it's not my Turtles in Time, so I don't. Old Konami > Ubisoft.

  73. JohnnyOTGS says:

    8:34~That is because it takes after the Arcade Version which doesn't feature The Rat King, just those Xenomorph like creatures, likewise Slash was only in the Super NES, Cement Man was in the Arcade.

  74. Mr. Oscar says:

    You know, I remember that I played reshelled as Raphael. I never had any problems with that version.

  75. supersmashbro596 says:

    yah soundtrack aside (which still sounds pretty similar to the arcade. but remixed too heavily for it to be recognizable) this.. is actually a great remake. huh.

    and as for the oddities in bosses and stages. this is a remake of the ARCADE version. which lacked the extra stage (being the technodrome after the sewers) and the rat king fight.
    personally, i dont really mind.

  76. Skye Reynolds says:

    1:36

    I will say one positive thing about re-shelled: it got April right.

  77. BrianGuy1023 says:

    Wow this game is so bad it doesn't exist anymore

  78. cody2819 says:

    So, which ver should a newbie to TNMT games start with?

    Also, is this the only cwnon of the TMTN where remaining hidden didn't exist?

  79. Captain318 says:

    I grew up with the original. To me, this game is Bland Looking, Generic feeling, Controls sluggish, Music Awful and completely devoid of any of the charm the Arcade, SNES and Genesis versions had

  80. Nikolas Mace says:

    Can you look at SUPER GODZILLA!!!!!!!!!!!!!!!!!!!!!

  81. Nikolas Mace says:

    Can you look at King Kong Video Games!!!!!!!!!!!!!!!!!!!!!!

  82. Jesse Miller says:

    God fucking damn, you are fucking annoying.

  83. Blue-eyed Beast says:

    I love the animation of Donatello trying to swim through the time warp. 😂

  84. Ryuujin1078 says:

    I’ll give credit for giving that Re-Shelled game a fair verdict. But the dull graphics, boring ass music and being spoiled with the SNES extras it got I couldn’t justify buying it.

    Ever thought about comparing the Genesis/Snes TMNT games?!

  85. Nero Mauritzen says:

    While I myself find this game to be a disgrace, it is always nice to see someone bring such a positive opionion to the table.

    Thank you Cygnus Destroyer for bringing a burst of positivity even to the worst of experiences.

  86. Tashiro Sato says:

    Matt rules IUPG and give them Justice

  87. Roberto Ramirez says:

    This is just my opinion, but, I think Re-Shelled is actually a pretty good remake of the turtles' time traveling adventure. This is just my own opinion

  88. Ken Mabie says:

    1:36
    goddamn i wanna bang April O'Neil

  89. Michelle Labuschagne says:

    Can review ymnt doto please

  90. Joseph Major says:

    -10,000 cool points for NOT using raph

  91. XTheVideoGamerGirlX says:

    Reason why they've changed the soundtrack? Simple, same reason as why the SNES version does not have any arcade soundtrack on it – copyright issues. IF you are doing a complete rehaul of the game and unless you are a company within a company such as Toys For Bob who made Spyro Reignited Trilogy, CTR Nitro Fueled and Crash Bandicoot: N Sane Trilogy, then you get the option to use the older music to remake it but if not, then you're gonna get slapped with a cease and desist letter.

  92. Kinta02 says:

    crazy jaw to nerd ratio

  93. Crash&SpyroFan says:

    Hey, I’m Not Sure If You Did Read My Messages I Sent Ya But Can You Gameshare Please? There’s Some Games I’d Like To Have.

  94. Bren says:

    How did you get to play it, I really want to play it but can't since it got removed

  95. Saxdude26 says:

    After watching the Completionist replay TMNT4, the one thing that piqued my curiosity was his preference to SNES over ReShelled. After watching, I have a respect for both, but such a shame it was delisted.

  96. Braden Hogan says:

    What this game SHOULD’VE been is a way to bridge the gap between the Arcade and SNES versions of this game. Some prefer the SNES version for the exclusive levels/bosses, music, and training mode. Others prefer the Arcade version for the graphics, 4 players, animations, cheesy voice acting, and Pizza Power opening. Instead of redoing all the graphics, they should’ve smashed the two versions together and re-released them on modern consoles, ending the debate of which version is the most definitive to play

  97. Recaf.Decaf says:

    Love this game. It's similar and yet different for the fans that love the original Turtles in Time.

  98. Sam's Travel on the HWY and Roads says:

    Plus vote on this review. It's so much better than IGN and Gamespot's reviews. But nah, this game is GUILTY, GUILTY, GUILTY!!! 😀 :D.

    I really enjoyed the SF HD remake but the music did deviate a little too much for me there. Still at least that was enjoyable and it plays the same. This doesn't play the same to me and it felt slower. Also, the graphics are simply not good for what it should have been. This game doesn't give me a good feeling of nostalgia.

    I did enjoy this review though. I may have disagreed with your verdict but you had some good points and were much more thorough than the trash reviews at IGN and Gamespot/Gamestop…whatever it was. Those reviews were awful and lazy.

  99. Matthew Lane says:

    DISSAPOINTED!!!!!

  100. ItsASquid says:

    I can't see a problem with the art style. I love the grittier version of the turtles!

Leave a Reply

Your email address will not be published. Required fields are marked *